Saturday, November 28, 2015

Creating Glen from The Walking Dead in Mixamo Fuse

I was inspired by Glen's recent events in The Walking Dead and thought a Mixamo Fuse version of him might play nice in my AGP island game. This ended-up being a good lesson in how to use the Fuse texture editor to change clothing materials and colors. Discovered how difficult it can be to match an actor's exact facial features using the default shaping capabilities. As an example, I spent a lot of time trying to get Glen's eye shapes represented as accurately as possible using the default eye sections provided by the basic Fuse character.  I still didn't get as much detail as I had hoped, but at least I managed a fair representation. After creating Glen, I created a few zombies because we can't have Glen feel all alone on the island!

Scene before Glen's suspected death, my Fuse model inspiration
The Fuse version of Glen
You can create your own textures in Photoshop and then import them, but you do quite a bit with the built-in materials and then use the editor to change colors, luminosity, etc.
"Skinny Zombie" from Fuse base model
Woman model from base model

1 comment:

  1. I am very much pleased with the material you have described. I preferred to thank you for this outstanding material and I will be looking forward to the new updates.
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