Monday, November 23, 2015

Games Design - Week 2

I'm enrolled in the Adobe Generation Professional: Games Design course.  It's week 2 and so far I've created a couple textures in Photoshop and just created an island in Unity.  These are the three textures I created in Photoshop for the sand, rock, and crate surfaces:

Rock

Sand

My version of a sea crate

And these are scenes from my island in Unity:
Camera view, third person perspective complete with my crates

Full island view
And here's a quick view from a couple in-game cameras; one's attached to character and the other's fixed in the mountain to watch the bolder:

Within Unity, I quickly came to appreciate the Q, W, E, and R buttons for switching between the different environment navigation and asset modifier controls while maintaining use of my mouse for direct manipulations.

I wanted to incorporate some 3D assets from the Sketch-up Warehouse and from Unity's store, but the process of finding the right assets and then trying to incorporate them was taking me way longer than I had expected.  One character that I did find interesting is Unity Chan.  She's a free 3D model that provides several capabilities as a prefab asset for learning how to connect animation controls to model through scripts and human inputs.


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