Some of my experiences, discoveries, and thoughts on game design and development primarily using Unity 5 and Adobe products such as Photoshop, Illustrator, and Mixamo Fuse.
Monday, November 23, 2015
Games Design - Week 2
I'm enrolled in the Adobe Generation Professional: Games Design course. It's week 2 and so far I've created a couple textures in Photoshop and just created an island in Unity. These are the three textures I created in Photoshop for the sand, rock, and crate surfaces:
Rock
Sand
My version of a sea crate
And these are scenes from my island in Unity:
Camera view, third person perspective complete with my crates
Full island view
And here's a quick view from a couple in-game cameras; one's attached to character and the other's fixed in the mountain to watch the bolder:
Within Unity, I quickly came to appreciate the Q, W, E, and R buttons for switching between the different environment navigation and asset modifier controls while maintaining use of my mouse for direct manipulations.
I wanted to incorporate some 3D assets from the Sketch-up Warehouse and from Unity's store, but the process of finding the right assets and then trying to incorporate them was taking me way longer than I had expected. One character that I did find interesting is Unity Chan. She's a free 3D model that provides several capabilities as a prefab asset for learning how to connect animation controls to model through scripts and human inputs.
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