Tuesday, November 24, 2015

Tips and Resources for Unity Assets

Listened to a Unity employee (Adam Crespi) talk about seeing 10,000 to 20,000 poly count characters and vehicles--main point is to use occlusion and other tricks to keep the total number of visible items manageable to reduce the total amount of overhead involved in redraws.  Go high detail when building new models and then back off the poly count if you notice that game performance lags.  He said that there's a point when the high poly count starts to look like the normal and then you should consider lowering polys.

Mudbox is one of Adam's tools of choice for modeling: http://www.autodesk.com/products/mudbox/overview

He shared these links:

  • http://gdcvault.com/search.php#&category=free&firstfocus=&keyword=joel+burgess&conference_id=
  • http://www.slideshare.net/JoelBurgess/gdc2013-kit-buildingfinal
  • http://www.xnormal.net/
  • https://www.knaldtech.com/
  • http://quixel.se/
  • http://www.sharecg.com/

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